Let’s take a look at the top 7 games with the most bugs in history. Those were so bad that they should not be released.
Assassin’s Creed: Unity (2014)
When developers themselves have to apologize and release patches on the first day, that’s a bad sign. After a few efforts to “improve” the game, Ubisoft decided to release a patch up to 40gb to fix its mistake. In fact, “Assassin’s Creed: Unity” is not a bad game, even or otherwise, but it was not really ready to launch at that time and made many fans disappointed.
Battlefield 4 (2013)
“Battlefield 4” is a very potential product, but one thing has prevented countless gamers from discovering its potential, that is, players couldn’t connect to EA’s server. So far, even though it has been a few years after the official release, there are still a ton of complaints and issues from players, regardless of EA having released countless patch updates. It seems that players should switch to “Battlefield 1” and have a better, smoother start.
Tony Hawk’s Pro Skater 5 (2015)
This brand of extreme sports games has had a special place in the hearts of many players since it was first released on the PlayStation system. Subsequent versions were also very interesting and varied in gameplay, but unfortunately, the latest part could not do that. “Tony Hawk’s Pro Skater 5” has bad quality, contains many bugs, and is like a draft product.
Superman 64 (1999)
Any list of bad games will be worthless without mentioning this disaster game. “Superman 64” problem probably exists from the original idea, and there doesn’t seem to be any way to atone for it. If you dream of transforming into Superman flying in the sky and fighting against the cosmic evil, you’ve put your faith in the wrong place.
Sonic the Hedgehog (2006)
This game was originally very hot news and should have been very good to celebrate Sonic’s 15th birthday, but with developer Nako Yuji announcing leaving Sega, its development stage had a big gap. The game was released with full of bugs and glitch after a period of horrific development. Due to the time constraints and production funding limitations, developers were forced to bypass bug reports to finish products on time.
Sim City (2013)
Why does a “Sim City” game require players to always connect online to play? This seems to be a barrier to prevent people from enjoying the game and having fun. In the name of preventing piracy, EA has also prevented every player from playing. This problem took up to a week to solve, but it was late because the competitor “Cities: Skylines” was able to attract all the players.
Ride to Hell: Retribution (2013)
Let’s forget the unattractive plot or silly dialogue. Imagine that you have to take a motor ride from one place to another, which sounds kinda simple but in the middle of the road the ground suddenly disappears, and you will fall into an endless black hole. “Ride to Hell: Retribution” is one of the worst games ever released and it’s hard to argue with its mistakes.