Yesterday, we know that Fate/EXTRA Record developed in Unreal Engine. Now, let’s take a deeper dive into Fate/EXTRA Record gameplay.
In the second Fate/EXTRA Record Livestream on July 22, 2020, Type-Moon Studio BB Head Kazuya Nino revealed more of the game and revealed more details about the title. He also discussed if Fate/EXTRA sequel Fate/EXTRA CCC might also get a remake. [Thanks, Famitsu!]
Here are the highlights:
- In Fate/EXTRA Record, the protagonist, Hakuno Kishinami, will speak. There are voiced lines for both the male and female versions of Hakuno, but you can also turn their voices off.
- Nino has heard the voices of those who want a PC version of Fate/EXTRA Record and, while he can’t confirm if it will release on Steam, he does want to bring the game to a wider audience. He says that it’s fine for players to keep hoping for a PC release.
- Nino, who directed both Fate/EXTRA and Fate/EXTRA CCC, does want to remake the sequel as well. However, nothing has been decided yet. As CCC is quite a lewd game, Nino said he needs time to think about how to release such a game in the current era of gaming.
- As Charlemagne from Fate/Extella Link is quite popular, Nino received messages asking him to add him to Fate/EXTRA Record. However, there are no direct connections to Charlemagne in the game, so it would be quite difficult.
- Fate/EXTRA Record will play different from the original game. The reason why Nino decided to use a rock-paper-scissors-based system in the original game was that he wanted to show Servants clashing weapons with each other when they tied attacks.
- While the development team is looking into full voice acting for the NPC Masters, it’s still uncertain if it will happen. They might not do it.
- One of the proposals at the beginning was to make this an action game, but Nino decided against the idea because if you control the Servants directly, you lose the feeling of being a Master.
Next, we got a direct look at the in-development gameplay. The reason why Nino decided to show it off, debug menu and all, was because he felt it fit the spirit of Type-Moon. (The studio started as an indie developer.)
Gameplay uses a deck building system like you might find in many indie games nowadays. You can choose as many attacks as you can or attack until you reach your AP Cost Limit. More skills will be drawn from your deck the next turn. After you beat an enemy encounter, you can choose to get items, money, or one of two possible skill drops that you can mix into your deck. Enemies show which attack they will use on their turn. Nino also showed how your Servant will take charge in exploration, although you’ll still be controlling Hakuno.
Some of the character design drafts were shown off. Saber is mostly unchanged. Rin has a different design that still uses her trademark red and black color scheme. Julius has a more subdued look, considering his mission in the game.
Finally, we got a look at a yet-unfinished cutscene, which will take place at the very beginning of the game: Taiga-sensei enters the homeroom and falls flat on her face. The voice acting was done by the cutscene director, who gave permission for the video to be shown on-stream. Nino wanted to reassure fans that while there will be adjusted story segments, all of the original cutscenes will be remade and present.
Fate series creator and Type-Moon head Kinoko Nasu included a special message. He said he always hoped to play Fate/EXTRA on a big screen, and he’s happy that it will finally be possible thanks to Studio BB. As Fate/EXTRA was the first project that made Nasu realize that Fate offered a lot of freedom with its setting, it’s a game that is very important to him. In fact, the reason why Saber, Archer, and Caster from EXTRA aren’t featured in Fate/Grand Order as the main characters is because he was waiting for this remake to happen.
Fate/EXTRA Record is in development and will appear on multiple platforms. The official website is now open.