Review Panzer Paladin-Retro game with very hard gameplay. Let’s go back to our childhood with this game
As a rare representative of the classic scene-taking style, Panzer Paladin has recreated almost all the quintessential elements of the old games from gameplay, music to graphics.
From the very first moment, I was very sympathetic to Panzer Paladin, because its gameplay reminds me of the old days of the arcade machine when gamers were still struggling with games like Mega Man or Castlevania. It is completely reminiscent of the classic landscape screen style, with the main character being a girl named Flame – who controls the giant robot nicknamed Paladin on the way to handle the weapons smugglers.
Old style horizontal screen landscape gameplay
Most of the time the player will control the Paladin, if the Paladin is destroyed, the Flame will jump out and continue fighting independently, you can also control Flame to jump out if you like. Paladins have a lot of damage and slow health, but it is extremely slow. In contrast, Flame weakens with low health but is very fast. Of course, using Paladin is still a priority because this robot can pick up and use weapons along the way, but if you like to play high difficulty players, Flame is also not a bad choice.
Panzer Paladin looks like Mega Man, but its gameplay is Castlevania because Paladin doesn’t have a gun and Flame uses a whip as a weapon, so basically fighting in the game is melee combat. Players will pick up the weapons during play or defeat enemies but only Paladin can use this weapon, another thing is that they all have certain durability, not permanently, even more, you can only hold up to four items, if there are no weapons then Paladin will have to use his bare hands.
There are many types of weapons in Panzer Paladin from swords, knives, spears to hammers…etc, each of which will have an additional stat that you need to crush it to activate, which makes it For the calculation of holding or using weapons becomes more troublesome because sacrificing a long sword with a well-hidden bonus will cause us to lose a slot to change when needed. These bonuses range from hitting or defending, countering bullets, increasing health, or creating full-screen elemental attacks.
Because of the mechanism of breaking weapons, in Panzer Paladin there is no story of collecting blood on the road, you can only heal with weapons with a hidden bonus of recovery and only Paladin can heal. This makes the long game screen is quite difficult, especially when its check-points are located very far apart, not to mention that each screen so you only die a maximum of 2 times but its difficulty would not allow that to happen.
The reason why I say that is because Panzer Paladin is completely an old game, that is, modern features like double jump, long jump, surf, or wall stick are completely non-existent. The feeling on the arcade machine, when stepping and “pushing” every time you jump over the edge of the cliff, is reproduced in Panzer Paladin very well.
8-bit graphics and classic music
The bosses in Panzer Paladin are extremely difficult, although they still follow the sequential formula of the horizontal screen game, things will be much harder because their attacks are very wide and continuity. Another thing is because the game has so few lives, so sometimes when you get to the boss fight, there is only one network, and before you can remember all the boss’s attacks, you are dead and then you have to go from the head.
The image of Panzer Paladin is completely 8-bit old-fashioned, you will see jagged blocks full of characters from the main character to the monsters and bosses. Although it looks quite nostalgic, I’m still not very interested in it, maybe after a long time looking at 4k next-gen games, I am not interested anymore. Of course, for a retro-style game, doing this kind of image is also true, but maybe it should be upgraded a bit, rather than carrying a bunch of old stuff like that.
In return, the music of Panzer Paladin is really excellent, because it has 17 stages and each stage is a different song with no duplicates, you will recognize the familiar electronic melody tape with the midi is very catchy, not to mention it depends on the environment. Despite this, the Panzer Paladin is still quite a bit of grit, the first is a weapon when although there are many types they are similar to each other, all of them are slashing from top to bottom or horizontal slash, different per range.
That’s not to mention the boss fight has no reward, making the boss fight lose some interesting parts. At least Mega Man also gives the boss skills, so killing bosses is very tired, but the game does not reward as expected, so it is a bit disappointing. Panzer Paladin also has upgrades for Paladin but it is only increasing health and ending, in the end, the game played a lot but the playing value is not high.
– Playstyle is reminiscent of classic scenes.
– Great music.
– Bosses are difficult and unique.
– A few upgrade and unclear
– Low replay value.