You’ll be surprised to learn that Sucker Punch intentionally extend the loading time of Ghost of Tsushima
When playing Ghost of Tsushima, were you surprised by the game’s amazingly fast loading speed? whether you moved to a new area or were just “game over” returning to the save point first? This is one of the things that surprised me very much, because Ghost of Tsushima is a monumental open-world game, with graphics that combine stylization with reality and are very beautiful.
Sucker Punch engine chief Adrian Bentley said that in order to do this, they have found a method of data distribution as reasonable as possible. Thanks to this method, the PS4 player does not need to read the disc too many times, and all it needs to render the game is available when needed, cutting the time gamers need to spend to wait for this data. Instead, the PS4 just needs to “spread” items, trees, terrain into the world of the game, and this is a very quick job.
And you will be even more surprised to learn that the game can actually load even faster. Adrian Bentley said that initially, the game loaded so quickly that game testers could not read the loading tips on the loading screen. So, they decided to extend the loading time by a few seconds to give gamers time to read these useful tips, helping them improve their level – especially after each player is defeated by the Difficult bosses in the game.
When an open-world game like Ghost of Tsushima runs on an HDD that can load this fast, Sony’s claim to eliminating the loading time for PS5 games running on SSDs is completely reliable. I can’t wait to see how Sucker Punch’s next game for PS5 will improve.